Table of Contents

Struct PuddlePopulator.Settings

Namespace
DFA.PuddlecraftEditor

How puddles are scattered.

public struct PuddlePopulator.Settings
Inherited Members

Fields

density

Share of candidate spots that get a puddle, 0 to 1: about half of it on level ground and up to 1.5 times it in dips, before overlapping puddles are dropped.

public float density

Field Value

float

seed

Seed for the random scatter; the same seed places the same puddles.

public int seed

Field Value

int

sizeRange

Smallest and largest puddle size, in metres. Oval and wide splats are stretched to 1.3 to 2 times as long.

public Vector2 sizeRange

Field Value

Vector2

spacing

Distance between candidate spots, in metres (at least 0.1).

public float spacing

Field Value

float

Properties

Default

The window's default settings.

public static PuddlePopulator.Settings Default { get; }

Property Value

PuddlePopulator.Settings