Enum RainCoverMode
- Namespace
- DFA.Puddlecraft
Where the rain cover map, the top-down map of what keeps rain off the ground, comes from.
public enum RainCoverMode
Fields
Baked = 0Baked in the editor for the whole scene. Free at runtime; static geometry only.
Realtime = 1Drawn at runtime from above in squares that follow each camera: a detailed near square that includes moving objects, and a coarser far square of static objects only. Only the strips that scroll into view are redrawn, plus wherever something non-static moved. Needs no bake.